Description:
After working with C# and XNA, I had a good understanding of general techniques that can be applied
to any language and any graphical API. Using this knowledge, I came back to DirectX and found it
much, much easier to understand. Prior to this example DirectX was quite confusing to me, but after
I knew much more about what DirectX was doing. I used online references to begin and set up a window,
but after that I rarely referenced while programming.
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Features:
- Mesh Importing
- Model Manager (Manages model objects)
- Scene Manager (Manages instances of each model object)
- Shader support (Point light shader shown)
- Color Change Light
- Light Falloff and Brightness Customizable
- Light Position Customizable
- Allowable Keyboad input
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