Design:
- 20 Levels (each 100 XP, total of 2,000 XP for all levels)
- XP Amounts Determined by Final Game Scores
- 4 Skills to Place Points Into (2 Points per Level, 10 Skill slots per Skill)
- Skill Points Help Player by Modifying their Side of the Screen
- 4 Awards ("Achievements")
- Statistic Tracking (Games Won, Games Lost, Games Played, XP Total)
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Technical:
- Save Games with 3 Save Slots For Multiple Games
- Game Sprite Management using a GameSprite class
- Game State Management using a GameState class
- Mouse usage on menus and Keyboard input in matches
- 2D Sprite and Font Support
- Auto Save Features After Matches and on Options/Stat changes
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