Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
    Renderer: AMD Radeon HD 7800 Series
    Vendor:   ATI
    VRAM:     2032 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Default GameObject Tag: Player already registered
 
(Filename:  Line: 68)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Matt\Desktop\Projects\Spacer\Spacer\Spacer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Matt\Desktop\Projects\Spacer\Spacer\Spacer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Matt\Desktop\Projects\Spacer\Spacer\Spacer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Matt\Desktop\Projects\Spacer\Spacer\Spacer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.047 seconds
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\Matt\Desktop\Projects\Spacer\Spacer\Spacer_Data\Managed\System.dll (this message is harmless)
